Pages: [1] |
1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
-+Would also giving the RoF bonus to Ion Pistols cause some problems? I don't mean anything bad, I'm just wondering. Would be a blessing if it my suit could help me with my over sapling syndrome.
- by Viktor Skirov - at 2015.10.01 01:28:00
|
2. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
I'm hoping for the fix detection for small turrets to be fixed soon. I swear by Garth sake I'm going to throw my TV off the window next time I shoot all the rounds of my lil' Railgun on a single, not moving, scout.
- by Viktor Skirov - at 2014.03.01 01:44:00
|
3. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Viktor Skirov wrote: Scheneighnay McBob wrote: Quafe scout + minmatar axe. That is how. Hmm, she as a immortal... Better not bring tanks, won't be enought for not having your head, "chop choped" And Furry...
- by Viktor Skirov - at 2014.01.17 03:03:00
|
4. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Quafe scout + minmatar axe. That is how. Hmm, she as a immortal... Better not bring tanks, won't be enought for not having your head, "chop choped" And Furry, the proposed stats must be mentioned. I believe.it...
- by Viktor Skirov - at 2014.01.17 02:36:00
|
5. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Viktor Skirov wrote: Scheneighnay McBob wrote: Viktor Skirov wrote: Quote: }:D} *walks slowy away from burning tank* *Amarrian Tanker* "Goddamn it, first it was scouts with AV grenades, not it is...
- by Viktor Skirov - at 2014.01.17 01:42:00
|
6. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Viktor Skirov wrote: Quote: }:D} *walks slowy away from burning tank* *Amarrian Tanker* "Goddamn it, first it was scouts with AV grenades, not it is psychos with ducktape axes!." Psychos with axes, ...
- by Viktor Skirov - at 2014.01.17 01:28:00
|
7. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Quote: }:D} *walks slowy away from burning tank* *Amarrian Tanker* "Goddamn it, first it was scouts with AV grenades, not it is psychos with ducktape axes!."
- by Viktor Skirov - at 2014.01.17 00:45:00
|
8. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
BAD FURRY wrote: Viktor Skirov wrote: TechMechMeds wrote: Viktor Skirov wrote: Why not add a Minmattar semiautomatic pistol?. Not like the flaylock or the scrambler pistols (I know, the flaylock is a Minmattar gun). Could be fired as ...
- by Viktor Skirov - at 2014.01.16 19:12:00
|
9. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
TechMechMeds wrote: Viktor Skirov wrote: Why not add a Minmattar semiautomatic pistol?. Not like the flaylock or the scrambler pistols (I know, the flaylock is a Minmattar gun). Could be fired as fast as you can tap the trigger and has low ...
- by Viktor Skirov - at 2014.01.16 18:57:00
|
10. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Why not add a Minmattar semiautomatic pistol?. Not like the flaylock or the scrambler pistols (I know, the flaylock is a Minmattar gun). Could be fired as fast as you can tap the trigger and has low damage, regular clip sice (like 16 rounds)... ...
- by Viktor Skirov - at 2014.01.16 18:45:00
|
11. [Suggestion] Deployable turrets as equipment - in Feedback/Requests [original thread]
My question is: why did they got removed?. Considering, for example, nowadays small blaster turret status, they won't be unbalanced. And will be able to have a big punch on the right hands.
- by Viktor Skirov - at 2014.01.16 18:39:00
|
12. When racial HUD's gets implemented. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Probably they will all be the same. With some exceptions: Gallante - See through Teal colored HUD Caldari - See through Gray HUD Amarr - See through Gold HUD Minmatar - Orange/brown/tan see through HUD At least I hope...
- by Viktor Skirov - at 2013.07.18 16:39:00
|
13. When racial HUD's gets implemented. - in Feedback/Requests [original thread]
(Those are coming SOONtm) As title says, when the HUD's come in game, something that make me start asking like a crazy goat, is: How those will be?. They would be focused on the Racial strengths and weaknesses of the suit?. I think that every...
- by Viktor Skirov - at 2013.07.18 15:06:00
|
14. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
I use the plasma cannon too, and I believe it deserves some love from the Gallentean (I mean CCP bit. You know, it is a gall weapon) like, removing the need to charge before shot, or make it progressive, so you can have a charge ready to shot when...
- by Viktor Skirov - at 2013.06.28 22:15:00
|
15. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Blocking transmission doesn't prevent it. With out an updated clone memories are only updated to the last update. So, it would wipe memory back to the last respawn or update of clone. The merc would still be immortal, just have...
- by Viktor Skirov - at 2013.06.16 13:13:00
|
16. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Benari Kalidima wrote: I don't think it's what CCP wants. In eve you're also the highest class in society. Me either. Because: What's the point of die in hands of another clone, heavy,scout or whatever, and revive; if I can be exterminated ...
- by Viktor Skirov - at 2013.06.16 12:49:00
|
17. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Rian CuThalion wrote: Hopefully the civilian populous doesn't develope a device that would effectively jam the signal transmitting the dying clone consciousness. That's their only real feasible means of fighting back. Transmission lost, immorta...
- by Viktor Skirov - at 2013.06.16 12:36:00
|
18. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Hell, I apologize, my bad. Double post.
- by Viktor Skirov - at 2013.06.16 12:21:00
|
19. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Canaan Knute wrote: Viktor Skirov wrote: Well, actually, i've heard about civilians fighting immortals, but, is highly predictable, they have no chance. The powered Dropsuit make the clones, almost indestructible. Even the Heavy clones must ...
- by Viktor Skirov - at 2013.06.16 12:19:00
|
20. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Canaan Knute wrote: I personally wouldn't have any problems with perma-death, but like I said, they could also be used for industrial tasks. Here's a question for players familiar with New Eden lore: are there any conflicts in which ordinary h...
- by Viktor Skirov - at 2013.06.15 22:33:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |